Operations | Definition |
Initialize Object | Initialize Object operation – Change the undefined data value of an object to a meaningful one – e.g., after an object is allocated. |
Read | Read operation – Retrieve the data value of an object from memory. |
Write | Write operation – Change the data value of an object in memory to another meaningful value. |
Clear | Clear operation – Change the meaningful data value of an object to a non-meaningful one (e.g., via zeroization) – e.g., before object deallocation. |
Operands | Definition |
Data | Data operand – The data value of an object – i.e., the actual value that is stored in memory. |
Type | Type operand – The data type of an object – i.e., the set of allowed values (e.g., char is within [-128, 127]) and operations over them (e.g., +, *, mod). |
Address | Address operand attribute – The memory address for an object. Its value is data of another object -- the object's pointer, used to reference and traverse it. |
Size | Size operand – The memory size of an object – the number of bytes allocated for an object in memory. Its value is contained by (is data of) of another object. |
Causes | Definition |
Code Bug | Code Bug type – An error in the implementation of an operation – proper operands over an improper operation. It is the roor cause of a security vulnerability. Must be fixed to resolve the vulnerability. |
Missing Code | Missing Code bug - The operation is misplaced entirely absent. |
Erroneous Code | Erroneous Code bug - There is a coding error in the implementation of the operation. |
Data Fault | Data Fault/Error type – The data of an object has harmed semantics or inconsistent or wrong value. |
NULL Pointer | NULL Pointer fault/error – The pointer does not point to a valid object; usually holds the zero memory address. |
Forbidden Address | Forbidden Address fault/error – The pointer holds an OS protected address or a non-existing address. |
Wrong Size | Wrong Size fault/error – The value used as size or length (i.e., the number of elements) does not match the object's memory size or length (e.g., to limit a pointer reposition or index increment/decrement in a repetition statement). |
Type Fault | Type Fault/Error type – The set or range of allowed values of an entity is wrong or the operations allowed on them are wrong. |
Cast Pointer | Cast Pointer fault/error – A pointer is type cast to a data type that is incompatible with its object's data type. |
Address Fault | Address Fault/Error type – The address of an object is wrong. |
Wild Pointer | Wild Pointer fault/error – Holds an arbitrary address, because it has not been initialized or an erroneous allocation routine was used. |
Dangling Pointer | Dangling Pointer fault/error – Still holds the address of its successfully deallocated object (e.g., a pointer to a freed heap object or address of a stack object returned by a function). |
Untrusted Pointer | Untrusted Pointer fault/error – The pointer is modified to an improperly checked address. |
Overbound Pointer | Overbound Pointer fault/error – Holds an address that is above the upper boundary of its object. |
Underbound Pointer | Underbound Pointer fault/error – Holds an address that is below the lower boundary of its object. |
Wrong Position Pointer | Wrong Position Pointer fault/error – Holds the address of a miscalculated position inside its object bounds. |
Size Fault | Type Fault/Error type – The set or range of allowed values of an entity is wrong or the operations allowed on them are wrong. |
Insufficient Size | Insufficient Size fault/error – The allocated memory is too little for the data it should store. |
Consequences | Definition |
Data Error | Data Fault/Error type – The data of an object has harmed semantics or inconsistent or wrong value. |
Uninitialized Object | Uninitialized Object fault/error – The object was never assigned a meaningful value. |
Memory Corruption/Disclosure Final Error | Memory Corruption/Disclosure final error type – An exploitable or undefined system behavior caused by memory addressing, allocation, use, or deallocation bugs. |
Not Cleared Object | Not Cleared Object final error – An object's data value is not changed to a non-meaningful one before deallocation. |
Object Corruption | Object Corruption final error – An object's data value is unintentionally altered. |
Type Confusion | Type Confusion final error – A cast pointer and its object have incompatible data types, so the object data will be interpreted via a different data type). |
Use After Deallocate | use after free or use after return) final error – An attempt to use (dereference, read, write, or clear) a deallocated object (e.g., via a pointer to a freed or reallocated heap object -- use after free) or out of scope object (e.g., via a returned by a function pointer to a stack object -- use after return). |
Buffer Overflow | Buffer Overflow final error – Write data above the upper bound of an object (i.e., buffer overwrite). |
Buffer Underflow | Buffer Underflow final error – Write data below the lower bound of an object (i.e., buffer under-write). |
Buffer Over-Read | Buffer Over-Read final error – Read data above the upper bound of an object. |
Buffer Under-Read | Buffer Under-Read final error – Read data below the lower bound of an object. |
Operations Attributes | Definition |
Mechanism | Mechanism operation attribute type – Shows how the operation the operation with a bug or faulty operand is performed. |
Direct | Direct operation attribute – The operation is on a particular object element. |
Sequential | Sequential operation attribute – The operation is via iterating over the object elements. |
Source Code | Source Code operation attribute type – Shows where the code of the operation with a bug or faulty operand resides within the software, firmware, or hardware. |
Codebase | Codebase operation attribute – The operation is in the programmer's code - in the application itself. |
Third-Party | Third-Party operation attribute – The operation code is in a third-party source. |
Standard Library | Standard Library operation attribute – The operation code is in the standard library for a particular programming language. |
Compiler/Interpreter | Compiler/Interpreter operation attribute – The operation code is in the language processor that allows execution or creates executables (interpreter, compiler, assembler). |
Execution Space | Execution Space operation attribute type – Shows where the operation with a bug or faulty operand is executed and the privilege level at which it runs. |
Userland | Userland operation attribute – The bugged code runs in an environment with privilege levels, but in unprivileged mode (e.g., ring 3 in x86 architecture). |
Kernel | Kernel operation attribute – The bugged code runs in an environment with privilege levels with access privileged instructions (e.g., ring 0 in x86 architecture). |
Bare-Metal | Bare-Metal operation attribute – The bugged code runs in an environment without privilege control. Usually, the program is the only software running and has total access to the hardware. |
Operands Attributes | Definition |
Address Kind | Address Kind operand attribute type - Shows how much memory is accessed (i.e., the span) outside of a bound of an object. |
Huge | More than 1KB of memory is accessed. |
Moderate | Several bytes of memory is accessed. |
Little | A few bytes of memory is accessed. |
Address State | Address State operand attribute type – Shows where the address is (i.e., its location) in the memory layout. |
Stack | The object is a non-static local variable (defined in a function, a passed parameter, or a function return address). |
Heap | The object is a dynamically allocated data structure (e.g., via malloc() and new). |
/other/ | |
Size Kind | Size Kind operand attribute type – Shows what is used as the size or length (i.e., the number of elements) of an object - e.g., as the limit for traversal over the elements. |
Actual | Actual operand attribute – The real size or length (i.e., the number of elements) of the allocated memory for an object. |
Used | Used operand attribute – A supplied value to be used as the size or length (i.e., the number of elements) of an object. |